Dolphin Diving Glitch in Rematch: Devs Promise Swift Fix

Look Sports Media – The wildly popular arcade football game, Rematch, is facing a peculiar challenge: players have discovered a game-breaking exploit that allows for ridiculously fast jumping, effectively turning matches into aquatic acrobatics. This "feature," as some players ironically call it, grants a significant competitive advantage, leading to teams performing hilarious, yet frustrating, leaps across the pitch to disrupt opponents. One Reddit user perfectly captured the scene, describing teams as "turning into dolphins."

While the spectacle of players dolphin-diving across the virtual pitch provides some comedic relief, the unintended consequence has sparked a wave of complaints from the community. Despite Rematch’s arcade-style gameplay, players still desire a degree of realism in their online football experience. The developers at Sloclap have acknowledged the issue, responding directly to player concerns on their subreddit. They’ve promised a swift fix, aiming to deploy a patch before the weekend to eliminate the exploit.

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Special Image : esports-news.co.uk

This isn’t the first time Rematch has faced technical hurdles. Previous updates have addressed stability issues and game-breaking bugs. A notable example includes the rebalancing of the Rainbow Flick skill move after the second beta test. However, one highly anticipated feature remains elusive: cross-play functionality between consoles. While Sloclap has confirmed its eventual implementation, a concrete release date is yet to be announced.

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Despite these minor setbacks, Rematch’s launch has been nothing short of spectacular. Since its June 19th release, the game has amassed over three million unique players, boasting an impressive 11.8 million matches played, 55.6 million goals scored, 33.5 million assists, and a staggering 69.1 million saves. These impressive numbers are partly attributed to its inclusion in the Xbox Game Pass subscription service, alongside a strong showing on Steam, peaking at over 92,000 concurrent players.

The game’s initial success, exceeding one million copies sold in its first week, is particularly noteworthy considering its £20 price point, defying initial assumptions that it would be free-to-play. Sloclap has expressed its gratitude for the overwhelming player response, stating that this is merely the beginning of Rematch’s journey. While the future of competitive Rematch remains unwritten, with no official esports tournaments announced, the game’s current popularity and player engagement suggest a bright future ahead.

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