Look Sports Media – Nintendo is set to significantly expand its global development footprint by acquiring a majority stake in Bandai Namco Studios Singapore (BNSS), a move slated to finalize on April 1st, 2026. This strategic acquisition, formalized through an agreement between the two Japanese gaming giants, aims to bolster Nintendo’s internal development capabilities and foster innovation.
The Singapore-based studio, soon to be rebranded as Nintendo Studios Singapore, has a proven track record, having contributed to iconic franchises such as TEKKEN, ACE COMBAT, and SOUL CALIBUR. More recently, BNSS has collaborated closely with Nintendo on titles like Splatoon 3 and New Pokémon Snap, demonstrating a strong existing synergy between the two companies.

Nintendo plans to initially acquire 80% of BNSS’s shares, with the remaining stake to be acquired after a period of operational stabilization. This calculated approach ensures a smooth transition and integration of the studio into Nintendo’s global network. The acquisition marks Nintendo’s first venture into establishing a studio in Singapore, further solidifying its commitment to international growth.

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This move follows Nintendo’s previous acquisitions of Nintendo Pictures in 2022 and Shiver Entertainment in 2024, signaling a clear strategy of expanding its internal development resources and creative output. While Nintendo anticipates only a minor impact on its current fiscal year results, the long-term implications of this acquisition are significant, promising a strengthened development pipeline and a continued stream of innovative gaming experiences for Nintendo fans worldwide.
Notably, while BNSS has contributed to competitive titles like Tekken 7 and Tekken 8, it is distinct from the Bandai Namco Studios team that collaborated with Masahiro Sakurai on Super Smash Bros. Ultimate and Kirby Air Ride. This acquisition represents a new chapter for both Nintendo and the Singaporean studio, with the potential to unlock exciting new opportunities in the ever-evolving landscape of video game development.








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